by RogerS » 20 Aug 2014, 21:37
Layers and scenes
Is there any way of having different views of the same object but with different 'paint' (wood texture)? I've tried layers but that didn't seem to work. I also tried Scenes...ditto.
First, you can't paint more than one material on a face in your component. You could, however make a copy of the component, make it unique and then paint the faces in the unique component with a different material. If you wanted to show two versions of a piece at the same time, make a copy of the entire model using Option+Move. Then, while the copy is all selected, right click on it and choose Make Unique. Then you can open the components for editing and repait them as needed.
Now suppose you were showing a kitchen that has frame and panel doors. And suppose you wanted to show the panels only with two different wood options. We'll say oak and mahogany. Make a layer called 'oak' and another called 'mahogany'. You could also make layers for the appliances and the casework. Paint the panels with an oak material and then assign the panel components to the layer called 'oak'. Select all of those components and make a copy of them using Option+Move. I would move the copies up by say 4 meters to get them away from everything else. While those copies of the panels are selected, right click and choose Make Unique. While they are still selected, change their layer association to the layer called 'mahogany'. Now repaint those panels with the mahogany texture, select them all and move them down by the same distance you moved them up. You'll now have two panels in each door but they will be on different layers.
So to show these two different door panels, untick the visibility box for the mahogany layer. Only the oak panels should be visible. Create a scene and call it 'Oak Panels'. Next, untick the visibility box for the oak layer and tick the box for the mahogany layer. Create a new scene and call it Mahogany Panels. Now, when you switch between scenes, the materials will change.
Obviously you could do an entire model using that same method. So you could show your grandfather clock in oak, cherry, walnut, and plum pudding if you want. DaveR
If opportunity doesn't knock, build a door.